IoT – All set to be a Game Changer for the Education Industry

IoT in Education

Internet coupled with search engines has transformed education. While internet provided learners an unprecedented access to a repository of limitless knowledge, the search engines provided a powerful tool to fetch any information from the internet. Internet of Things (IoT) technology will again transform  imparting and getting an education for both institutes and students respectively. Cisco predicts Internet of Everything (IoE) has a 10-year net present value of US$175 billion. Internet of Everything is concept based on Internet of Things in which line between physical object and digital information about that object is blurred. Following are the five ways IoT will bring about the transformation in education.

1. Advanced Research

Internet of Things will transform the research conducted by the students. Currently, the quality of research depends on upon a student’s capability in collecting data and analyzing it. With IoT, students can use RFID chips to track physical objects or animal. The chips can monitor objects 24/7 in any weather conditions. The data will be relayed to cloud-based applications which can automatically analyze data. There will be significant improvements in quality of research and its results.

2. Digital Portfolio

QR codes can be used to create digital portfolios of student’s work. Students can tag their offline work like projects or art work with information such as their research video or experiments conducted. Students can use a tag for posting information online automatically on institutes portal or online discussion forum.

3. Simplified Resource Access

Institute can provide students with textbooks which have QR codes for accessing additional resources online. Student’s can scan these QR codes using their tablets or smartphones to access assignments and feedback given by teachers.

4. Enhanced Collaboration

Internet of things will promote collaborative work environments in institutions. Students can work on group projects online. Students will just have to scan a QR code or a RFID tag using their Smartphones and their data will be immediately transmitted to the collaborative work area. The institute can have their own learning management systems (LMS) to provide the collaborative work areas.

5. Gamified Courses

The e-learning courses can have QR codes located inside them. Students can scan these codes from their Smartphones  and send data that contains their course-related activities to institute’s Learning Management Systems(LMS). Based on data sent by students, LMS will calculate student’s score and award the student with title or badges.

Conclusion

IoT in education will enhance the engagement levels of students and it will provide a medium to the institutes to keep a track of student’s progress. Internet of Things will provide students a conducive  and interactive environment to learn and grow.